Well, I think the question is in the right forum shrug
I’m just wondering normally how CPU intesive is baking a fluid sim. I’m trying my hand on a simple sim (the blenderwiki-tut with that box and sphere), lo-res and default settings and all. And after one hour it’s only baked up to 5 frames
My CPU’s a Pentium dual-core 2.66Ghz, 2.66 Ghz and 1 GB RAM.
At this rate, I’ll need 10 hours to simply bake 50 frames of the tutorial fluid sim. Either my CPU ain’t powerful enough or I’m doing something wrong. How long did it take you guys to bake the same sim http://wiki.blender.org/index.php/SoCFluidTutorial1 ?
EDIT: Here’s the blend file btw: http://uploader.polorix.net//files/304/fluid_test.blend
Forget my own head next
EDIT AGAIN: Nevermind, got it to work after adjusting some bits and setting the res to 36 (4 megs). According to the tut it left the res at a default of 50 (12+megs). What a lot of difference with only a minor tweak.