I would like to open and read the .bobj and .bvel files that are created in the cache by the bake function of the fluid simulator.
But I have a very hard finding info on how to open them properly, and even more on their internal structure.
Could you give me a hint on these two aspects ??
The functions for loading the .bobj files can be found in the Blender source code if you’re willing to look through it. Take a look at ntlGeometryObjModel::loadBobjModel() in ntl_geometrymodel.cpp