Scenario, filling a bottle with fluid and rotate.
A a static bottle object the fluid sim bake quickly, but once I rotate the bottle on it’s side the fluid sim takes 10 times as long for each frame
My work project has bake times 3 minutes/frame (no rotate) and 30-40 minutes bake/frame with rotate
what appears to be happening is the fluid simulator is looking at the entire scene and not the next frame.
or am I missing something to speed up this process.
test no rotate.blend (808 KB)
test rotate.blend (810 KB)