My latest test using the fluid sim (also my first attempt at using the translucent shader). Let me know what you think!
[video]http://youtu.be/u-1FTuEXMJQ?hd=1[/video]
(not sure why the video isn’t embedding - click required )
Also, in all of my fluid sim tests there are these glitchy lines that seem to be a part of the fluid mesh. It’s like a random stretched out triangle is trying to face some random vertices in the fluid sim itself. Is that a known bug or is it more likely my settings are incorrectly setup? Any help is much appreciated!