fluid sim not working

I have had success making an experimental fluid sim with the basic “domain, fluid, and obstacle” set up, but now i want to actually make use of it.

Basically, all i need is for the fluid to dump out of the bucket via fluid sim. The bucket has a basic animation, and i have removed every possible variable in the blend file.

I have tried resetting everything’s scale, recalculating normals, and removing doubles with no success.

Can anyone get this working and explain what was wrong?

Attachments

fluid fail.blend (540 KB)

Hey, gun… your problem is that your domain is way too big for the “size” of your fluid and your settings. Try removing the “domain” setting off of your walls and add another, much smaller domain around the pail and where you want the fluid to go. That should work for you. Remember.

Anim

that did the trick. Thank you very much. Ive been trying to figure this out for a while.

Is there any guidance you can give me on how large the domain can be compared to the fluid?

Is there any guidance you can give me on how large the domain can be compared to the fluid?

Only as big as it needs to be to enclose where you want the fluid.

That makes sense, but i will only know that after i bake it (which takes a while) and view it once. Sounds like a lot of trial and error as the fluid can be quite unpredictable.

Is there any way that i can “kill” the fluid as it hits something, like the ground? That way i can predict it a lot easier