I recently started using Blender and today I figured that Baking Fluids doesn’t work for me as it should.
I made a simple scene with an object dropping in some liquid. The final resolution is set to 30 by default and it works but its very low for what I need. So I changed it to 150 as I saw in a tutorial. After that, I let it process for about 30 minutes and it couldn’t even bake Frame 1. I tried changing the cache folder but it didn’t help. When I start the baking process, Blender uses all my CPU cores but not much of my Ram. I’m really confused and have no idea what to do to make it work.
What I’m using:
Blender 2.69 64-bit
Windows 7 64-bit
Ram: 8 GB DDR3
CPU: Intel i7-2630QM - 8 Core (2 Ghz) with 6MB cache