Thank you for taking the time to view my post. I’ve been trying to follow a tutorial but am stuck because the clear, transparent fluid (aka water) I’m trying to simulate won’t render past the surface. I’ve double-checked the surface properties are set to Glass BSDF, Lighting, Resolution, and Times, but nothing I toggle seems to fix the issue. I’ve uploaded a screenshot of what my preview looks like.
I am using 2.75 with NVIDIA GeForce 970M. I tried rendering it from my work computer, which has much better specs, and have gotten the same results.
Thanks again. I truly appreciate any light you can shed on this matter.