There have been similar threads already, and I’ve read through them all, but I’m not sure what they’re looking for is what I’m looking for.
So, I’m trying to get water to stay in a bowl and have it look like it’s been sitting there for a while (Still water), then have a small ball drop into the bowl and sink, and have a boat drop and float (both have been pre-animated since I have no idea how to mix the physics in with fluids, but that’s beside the point). (If it’s of any interest it’s a representation of buoyancy for my animation class.)
Now when I bake the water, instead of the water staying inside the bowl, it somehow ends up floating above the bowl and somehow ends up all over the floor. Help? I’ve tried changing the settings, getting rid of modifiers, making new domains/fluid objects, and whatever else to the best of the my knowledge.
Thank you in advance for your help. c:
(I’ll give you folks the .blend file, also. Let’s see if the attachment will work.)
Water Simulation.blend (250 KB)