I’m having trouble getting the fluid simulation stuff to work, I used to be able to make things like fountains and stuff but now all I get is a bunch of quivering blobs that pass right through obstacles, even simple ones. And it’s still happening after I subdivided everything to the point of absurdity.
What I’m wanting to do is flood a large, but low poly, architectural landscape with a few waterfalls and canals and pools and stuff. Large is sort of meaningless in Blender, but that’s the idea anyway… Its supposed to look large eventually.
Is there a reasonably current tutorial that details how to have high resolution water fill a complex area?
What Im running into is hundreds of out of date tutorials, or just ones for making things like a bowl overflowing, or having something make a little splash. I need something more along the lines of Angkor Wat (or perhaps THIS) being inundated by a few thousand acres of water…
If its helpful I can include a .Blend file of what I am looking at so its more clear how Im failing.
Stupid failing! Its getting in my way.
I need something more along the lines of Angkor Wat (or perhaps THIS) being inundated by a few thousand acres of water…
Such a scene is not suitable for the fluid simulation.
What do you actually want to achieve that requires it ?
Something like that image but with more, like a lot more area.
If fluid simulation doesn’t do it, what does? I mean, its sort of for simulating water and other liquids right? So why not lakes, pools, and waterfalls? Maybe fountains and stuff?
Is this just a limit of the simulator stuff it self, or is Blender just not able to do large areas of water?
Once I accomplish that I can do more to it like sculpt everything to make it look old, add plants, animals and whatever else springs to mind, but since I’m stuck before I even get water to do anything other than quiver Im sorta screwed.
If you want to actually animate and show the flooding then you’ll have to go for RealFlow or any other tool, or deal with huge simulation times and even bigger files in Blender (I seriously doubt it can be done in Blender though).
But, if it’s for a still or a simple animation of the surface then you don’t have to simulate anything to make it look like a large body of water… A simple subdivided plane with a displace or an ocean modifier can do what you want, and both modifiers can be animated too.
Actually I got it working somewhat, I grabbed an old simulation I made ages ago and am scaling it up and so far its looking like it will work.
Im doing it incrementally because when I overwhelm Blender it takes my whole computer with it. It looks like tomorrow I will run a 2-3gb bake tomorrow night while Im ostensibly sleeping and not peeking at it every half an hour.
So far I have it flowing out (a bit lumpy) but the domain is only three quarters of the size I want. Tomorrow I will make it full sized and hit the accursed “WAIT FOR STUFF” button.
Blender, I think, is perfectly suited for this, and once I get the fluid working right I can start sculpting the landscape.