I recently was wondering if I could make fluid in UPBGE 0.3x without having to bake it. Baking consumes huge amounts of memory and would not be a good idea, so this made me think that there has to be a way to simulate fluids without any baking involved.
Additionally, is there any way to hook the particle system so we can have objects represent the particles and then use the modifier to playback the particles as objects? In 0.3x, there is a bug where static objects cannot be assigned motion via python using addObject. I am talking about using UPBGE’s built-in fluid, smoke and particle simulations with no baking required.