Fluid Simulator collision.

I have a question about fluid simulator ,namely :
I have a simple fluid test:
I will that fluid when collide with this object’s , must also take it too ,i don’t know how to do that ,any suggestions?
Sry for my english, cheers:)

Do you mean the fluid moves or pushes the objects around?

Yes :yes: .I try with lattices ,softbodys but it doesn’t work ,maybe game engine?

That’s what I was afraid of. It would be great if possible, but I don’t think it’s happening yet. Of course, someone may correct me on this.