Hi! I am generating a blob of fluid inside a bottle, letting it fall to the bottom of the bottle , then pouring the fluid out by animating the bottle. This is working nicely, except that no matter how small I make the shape that turns into the fluid, by the time it reaches the mouth and starts pouring out, the amount of fluid is huge, almost filling the bottle. I’m not using a particle outflow, just a blob defined as fluid. Any ideas what’s wrong? Thanks!
Make sure you apply scale (Ctrl+A -> apply scale) of both bottle and fluid blob before running the simulation. Not sure whether it’ll solve your problem but I know unapplied scale can mess up the simulation.