I have a coke can in my model, and I want to have the fluid start out inside of it, and flow out of the opening. The coke can and other parts of it are obstacles inside of the domain and the fluid starts off inside of the coke can (there is an opening on the top).
The problem is is that when I bake the animation, the fluid is not baked, the mesh stays the way that it is. If I pull the fluid outside of the coke can and place it somewhere else in the domain, then it will properly bake.
Any ideas what’s going on and how to fix it?
Edit: I also just noticed that if I place the fluid mesh halfway in and half way out of the obstacle (coke can), the part that is outside of it will be baked properly.