FluidRay RT 0.9.2 released

Hi Everybody,
A new version of FluidRay RT real-time global illumination renderer has been released. This version brings a much improved real-time bidirectional integrator, increasing interactivity and speed in interior renderings.

You can check the showcase video here:

https://youtu.be/zpmlSaXCd4k

FluidRay RT is available for free here: http://www.fluidray.com/downloads

  • Nicola

looks cool

With development speed of Cycles, its “on the horizon” feature completeness and integration into modeling/shading workflow, I see it very difficult for such engine to convince people using it together with Blender. So many path tracers these days :slight_smile:

if i would have to change rendering engine it would be Octane or Corona or Render Man

There are big differences between the render packages you mentioned, may I ask what features you are looking for in particular?

is there volumetrics? if not will there be?

Volumetrics is not implemented yet, but it will be soon.

Thanks! :smiley:

Will try it out asap.

How much will the final version cost?

Later…
nice gui…I’ll watch the videos and try it out.

Confused about price…the beta is free, but at the website,
says it’s $299 US?

I like the gui very much…better than Octane’s for me. Nodes usually give me asthma, but
I was able to add an object to the scene, lights, change settings, etc no problem. :smiley:

Is there a way to limit the number of samples? I didn’t see much improvement in the render after
about 20min…not sure how it would look after 2hr, 8hr, etc.

SSS, Caustics?

According to a thread at CG Society,

It’s a 30-Day trial with free renewal, meaning that, up until the release of the final version, you can keep renewing the license for free.

I would be consider purchasing if render times are reasonable, and there was an exporter for Blender so I could do animation. You may also want to consider a price cut limited time offer to help establish a user base.

Very impressive. :smiley:

Thanks! I’m glad that you like it! Caustics are already supported (FluidRay RT uses by default a bidirectional path tracer), subsurface scattering will be supported soon (once we add volumetrics).
Right now you have to decide if the quality is enough for you and then stop the renderer and save the image. Soon we will come out with some automatic stopping criteria.
Right now we are giving away the beta for free, but you can already buy the final license for a discounted price of 299$ (we don’t have the final price set in stone). This helps us a little bit with the development costs during the beta phase. The post on CG Society is outdated, it was about an old policy with had. Now the beta is completely free, no renewal needed.

Now the beta is completely free, no renewal needed.

Thanks! That’s great news. :smiley:

BTW, the video tutorials are well done even if no audio. Easy to follow.
Will a user manual be available soon? May not need it, but like to have one.

Will PM you.

FYI, found this interesting interview…“Senior Software Engineer at Disney Animation”. :eek:

The user manual will be included in the final release. In the meanwhile, we are releasing new tutorials as we add more features. I always felt that tutorials are the best when you want to get a quick taste of a new software. We prefer to use text labels instead of audio so that even non native speakers can easily follow them.

Great, thanks. :smiley:

While providing the fastest real-time 3D rendering performance, FluidRay RT runs on the CPU. For this reason, unlike GPU based renderers, FluidRay RT runs well on most systems – no GPU memory limitations.

Best excuse for lack of GPU suppport I ever seen.

Any chance for linux 64 bit version?

Hi storm_st, please check out here for a better explanation of why we are not opting for the GPU solution: http://www.fluidray.com/why-no-gpu/
We don’t have any plan for a Linux version, but porting from the Mac version to Linux shouldn’t be that hard.

faster than cycles or not? I feel Cycles is very slow compared to Mental Ray in Maya

We haven’t done any comparison with Cycles, it would be interesting though.

i think cycles is much faster
i can do some tests XD

May I ask what makes you say that? Would you say in general or for certain scene types? Did you have the chance to try?