I’m looking to know if there’s any way to combine bullet physics and water simulations, for instance to drop pebbles into a pond to watch it ripple.
Similarily, would animation for something as simple as a character diving into a pool be possible?. I understand that it’s not likely, but is there any way this would work?
Well the current fluid engine does not yet support this. But it mite be soon. My fluid engine will support it, but its much harder to use than the built in one and I have not made it avalible yet.
But it is progressing and one of these 2 options will be avalible in a few months i suspect.
Otherwise you could use shape/mesh vertex tools and/or metaballs.
i think you might be able to accomplish somehting like this. i tested a cube dropping into some water and it worked fine. The only thing is that the cube is not affected by the water, and there is no way to do this yet.
First get a drop of water and get that to splash into the tank of water or whatever. Pretent that the water drop it the bullet.
Now animate the bullet over the water drop. --now your bullet makes the water splash.
Oh there is one big problem with fluid sims. Lack of control. Most CG artist want to control how it spalshed and don’t really care if its accurate. Some ppl here have made some very nice splash effects without the fuild simulatior.