Hello everyone. I am having some difficulty making a fluorescent light fro a game I am making in 2.77. I have the model set up but I cant seem to get the lighting right. Since area lights aren’t usable in trunk, I need a setup where there is uniform light across the whole model. Any ideas?
Fake it:
- You can scale spot lights
- If the light is far away (ie ceiling), you can probably get away with a point light.
- Bake it.
- Play around with nearby materials specularity hardness until it looks like the lamps light isn’t coming from a single point.
…
Thanks for the info. Much appreciated.