(I was not entirely sure if this piece should be posted here, as it was rendered in Marmoset Toolbag and textured in Substance Painter. The model though is 100% done in Blender. But, delete this post if this was not an approriate item.)
So I made this little rocket to teach myself bit of the pbr workflow. It is intended as a hero item for the pc/console side of things. Not planning to make a game around it though, just having fun with the pbr stuff.
Sketchfab port here: https://skfb.ly/6pO6I
cool. I have been thinking about getting a copy of substance painter. I have a copy of deep paint 3D, which is essentially the same thing, on my old machine, but I rarely use my old machine anymore. Nice model / textures.
Nice chubby rocket and a classic cheesy moon
Not quite. I just had to do some extensive searching to find Deep Paint 3D. The Substance site has a whole bunch of introduction and how-to/tutorials. I think if you watch through a few of those you will find that the only similarity they share is the ability to paint on a model.
The rocket looks really good. Is it all hand painted?