Playing around with Octane, I made this to experiment the usage of an HDR map used to illuminate the scene and also as environment. Quite efficient and damn fast, the rendering time was about 1-2 min in 1600 px wide.
Modelled with Blender of course
Rendered with Octane
The only comment I would make is the light fitting is too stationary - the impact that shattered the glass would also make the light fitting swing a little as it is hanging down on a wire.
I used the explode modifier to get a base for shatterings and then I adjust them as the explode modifier just follow the existing edges. It may require some more work to get them more realistic.
I have a few constructive crits:
-keep the bigger glass pieces closer to the point of impact
-try to keep the line of action of the fly inline with the path of action
in the first image if you rotate the fly body about 15 degrees CCW and then rotate the wings back about 10 degrees it will look more dynamic and sell the force more
Is Octane worth picking up? I was looking at their site and I think I may buy it, but I wasn’t sure if it’s really worth it.
I saw that on Mac (what I use) that they don’t have a 64 version (yet) but since it’s a GPU render engine would it make a big difference on the render speed?
If you do stills and photorealistic stuff i´d really grab it. It is (while it is in beta) a real bargain.
Compared to the Ci7-920 (quad) functions execute, depending on their nature 10-200 times faster.
One advantage is their new portable license management, which is valid on whatever PC you activate it and valid for ALL versions… Mac, PC, Linux, 32 and 64b. No sparate licensing.
The next question should be:
“Can my machine handle it?”
Without a dedicated Graphics Card… nah.
I´d opt for a GTX460, 470, 480 or 580, everything else is not really performing, then octane becomes something to toy with. Still big bang for the buck.
Also remember that your RAM gets rendered mute for GPU rendering, all happens in your vRAM, so with a 256mb or 512mb card you´ll most likely run out of memory on loading a complex scene.
But there´s a free demo available, just try it =)
Sorry of OT.
@Topic:
Very nice stuff, however I don´t like the fly´s shell material too much, I miss the greenish shine a fly has.
And I just noticed that her eyes are transparent… or it looks like the mesh only consits of the facettes of the eye and has no base.
I’ve started doing multiple interior scenes and the render engines I’ve tried just aren’t working for it. I tried the demo and it looks like it’s rendering a ton slower than in the video demo. I have a GeForce 9600M with only 256 of vram (it’s just a macbook pro so…) I’m planning to build a PC soon however.
I know it’s cheap but I may just wait till I actually have a better computer (or I’ll just keep saving till the day I can actually afford vRay)
IMO vRay is nothing you buy. You use it at the company you work. For freelancing and home use… I don´t know.
For Octane I suggest a GTX460 with 1 or 2 GiB vRAM. And for the price a vRay license has you get quite a few GTX460 and a octane license
For you macbook octane isn´t really an option, you can buy it though if you can spare the money then you at least get all 1.X versions for later. This beta program is grand imo.
I wish there was a way to upgrade video cards in this computer, as the rest of the specs are much better than most people’s desktop machines. Video cards get outdated way too quickly.