I’ve been playing around with objects as particles with particle physics and GE physics. I just did that ice tutorial on blendernation so I put the two together. working on a fluid/ice sim. This took about 2 hrs to render on my quad :D(original was at 1680x1024 for my widescreen laptop wallpaper. tell me if you want the larger one)
just one nickel cent : the edges of the cubes are too sharp, in the real, these are the first part of the cube to melt 'cause of the high surface/volume/curve ratio … if they where more soft/round, it would be more convincing …