This project was my first experiment with hand painted texturing. It consists of 3,700 polygons (modeled in Blender) and three textures, all 100% hand painted in Substance Painter.
The first image has no lighting and uses only the hand painted shadows and AO - but for the second image I experimented with using some lighting, which worked better than I expected!
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Yeah it throws a message when you load an obj in that some features are already disabled. I used to like making normal maps with it but there are better normal map tools online you can use in browser. The 3d painting is near impossible as it gets too laggy for me.