Flying Particles Demo (Additive)

::Sutabis runs and hides from the people he is supose to help::

The basic usage of this demo is using python and some math to create some cool looking stuff, of course it might be a bit slow due to some of the math functions. But I really have to thank esslo for helping out with the script since I had no idea i needed a matrix to do this, also i suggest using Goofsters and esslo’s vect.py in the Python and plugin forums
http://mywebpage.netscape.com/XingSutachi/particlesdemo.png

Particle Demo

If you cant download from there head to my site and goto news and it will be in there.

Not the math my friend, it’s the many objects it requires. LOOKS BEAUTIFUL!

It would look better if you had the particles fade out instead of just dissapear, you can use a color ipo to do that. Start it with r = 1, g = 1, and b = 1, and at the end of the animation make them all = 0. Add textures are invisible if black, so it should make them fade out. Then have them play ipo from frame 1 to whatever the ending frame is (which should be before they end).

I got good results with the black frame at 80. Fades away nice and smooth.

Wow! Looks really great! :stuck_out_tongue:
It runs a little slow on my machine sometime, still it looks cool! …perhaps a nice new screensaver… :wink:

heres the main slowdown: Collision is turned ON for the halos. go to layer 2 and turn it off. also a little slowdown is with the ( print empty.loc) line in the script so just delete that line

Holy crap… something on my site is killing my bandwidth!, anyways since my bandwidth is gone for that site I uploaded somewhere else…

http://mywebpage.netscape.com/XingSutachi/flyingparticles.blend

Pretty cool, but for some reason the halos don’t always show the face to the camera, it’s not doing it.

Also, you can see the edges for that texture, if you move the edges of the plane’s uv spots it makes it look a bit better.

Pooba

Wooooo!!

I need this!

It doesnt really run slow at all on my comp, but maybe thats just cause time speeds up when you’re having fun. :wink:

Cool!
I love a calculated motion! :smiley:
And in the wireframe mode, There is another fun. :wink:

It’s running at a very fast speed on my computer!!
Really cool!

Have not check it out yet, but when i get home i will.

If you need me to host something for you Sutabi let me know i would be happy to.

Heay sutabi, why not make your own particles system for smoke, particles going up. this should be very usefull for using it in a game. Some did this, but you have to set the script to each object, so why shouldn’t you make your own and share it. That should be great. 8)

I know that’s more off-topic, but what linux version do you use?

JD-Multi:

I thought of trying todo a particle system for the game engine, and never got around it…I can make that my next python script project. But i be a bit skepticle on making one thats user friendly heh

S_W:

Mandrake 9.1

Yes ofcourse, making an particles system for the game engine should be great, so use it for your next project. I’ll hope you can make one which can be used very easely :smiley: