::Sutabis runs and hides from the people he is supose to help::
The basic usage of this demo is using python and some math to create some cool looking stuff, of course it might be a bit slow due to some of the math functions. But I really have to thank esslo for helping out with the script since I had no idea i needed a matrix to do this, also i suggest using Goofsters and esslo’s vect.py in the Python and plugin forums
Not the math my friend, it’s the many objects it requires. LOOKS BEAUTIFUL!
It would look better if you had the particles fade out instead of just dissapear, you can use a color ipo to do that. Start it with r = 1, g = 1, and b = 1, and at the end of the animation make them all = 0. Add textures are invisible if black, so it should make them fade out. Then have them play ipo from frame 1 to whatever the ending frame is (which should be before they end).
I got good results with the black frame at 80. Fades away nice and smooth.
heres the main slowdown: Collision is turned ON for the halos. go to layer 2 and turn it off. also a little slowdown is with the ( print empty.loc) line in the script so just delete that line
Heay sutabi, why not make your own particles system for smoke, particles going up. this should be very usefull for using it in a game. Some did this, but you have to set the script to each object, so why shouldn’t you make your own and share it. That should be great. 8)
I thought of trying todo a particle system for the game engine, and never got around it…I can make that my next python script project. But i be a bit skepticle on making one thats user friendly heh
Yes ofcourse, making an particles system for the game engine should be great, so use it for your next project. I’ll hope you can make one which can be used very easely