I’m sure many have asked before but I’ve genuinely not been able to find any useful tutorials on how to achieve fog like this:
The author then explains below the video:
Under world ad a new texture. With Clouds and hard noise enabled. Turn on mist, an on your left turn on blend and paper. Make an empty mesh and animate it in the same direction as the camera but a little bit slower. Under world turn on object and write the name of the empty mesh You just have to play with the setting in mist and texture It depends on the size for the other object in your scene
So, I get most of it, adding new world texture, clouds, noise yes yes, but “under world, turn on object”? How do I do that? I have tried contacting him but no response.
If someone who knows more about Blender could have a quick look at the video and maybe give me pointers It’d be so much appreciated… I’ve been struggling with this for so long, and the guy who made the video made it sound like a 5 minute set up so… It might be just me.
Also, the reason I posted it in the BGE forum is because I’d like to achieve that fog effect in the game engine.
Thank you for looking and possivly, helping! :o