Can fog be created in BGE? And if it can be created, how?
f5 => f8 => enabe mist , but you have to alter the STA DI HI values to suite your needs .
hit F5 go to “world buttons”(the icon is a globe). Press “Mist” button,edit mist settings under the button.
Thats it.
Thank you!
in fact i cannot see any fog in ge… are you sure it can be used in realtime?
edit: ok, excuse me, it does works! 
I just think that I should mention that unlike other engines, I believe fog in Blender actually takes UP memory drawing, rather than hiding objects that don’t need to be drawn. You can, though, limit the draw distance, which would have the same effect as other engines’ fog, I believe.