Hi! This is some experiment I did while studying GAEA, which I think is really cool to create realistic terrain. The terrain was then imported into blender where it was textured and “Vegetated” with geometry nodes. Also the clouds are made in blender procedurally. I’d love to make a longer video with landscapes, but in the meantime I hope you’ll like this little one!
I really like the lighting, the environment texturing and shading and how clouds looks.
One thing a bit at lower level as quality is, in my opinion, the vegetation.
You should improve trees scale (too big now), shape (too thin) and density (I’ll do more dense)
Really nice scene! Looks like a nice a quiet place
Have just one comment though and that is that much of the blue color we associate with water is from the reflections of the blue sky, but seeing that most of your sky that’s being reflected on the water is just white/grey clouds the lake shouldn’t really be that blue. Don’t know exactly how you made it blue, but try to dial it down a bit and the lake will most probably blend in better with the rest.
But again, still a nice scene. Detailed and cosy!
Basically you create a mesh for the overall shape of the clouds, the you can use a VDB object to convert it to volume and distort the clouds with some more modifier.
I see how it’s not realistic, but I really like the blue water. I think it adds a nice stylized fantasy vibe. Yes, it takes away from the photorealism, but in my opinion, it was worth the artistic quality. This of course, depends on the intentions though.
I agree that the density could be higher. About the size I am not sure, but I checked again and the scale seems correct. If anything I was even thinking that for such pines 10-15m might even be too little
Keep in mind that the mountain is not really high, just a few hundreds meters…