I’m trying to create content (clothing) for Poser and Daz 3D characters. I’ve managed to get the basic item modeled just fine, but it’s when it comes to adding wrinkles and folds where I get a bit frustrated.
Here’s my model:
I’ve been able to place some solds in clothing, but not in the middle of a garment, only at the end:
I know, not a brilliant render, but hey, we’re talking Firefly.
My question is: does anyone know of any good tutes or suggestions on doing folds in clothing? I did a search on here, and saw some brilliant work by Mr Bomb, but he wasn’t sharing…
Observe the cloth foldings in real life or pictures.
Because your clothes have high polygonal resolution, you may try to model the foldings with the Sculpt tool (Add, Substracts, Pinch, Grab etc. options).
Interesting, how do you create props for DAZ (escpecially clothes and hair) that bend with the body? I have Aiko 3 base, but she is pretty boring with that bald head and red catsuit
In zero pose, the ao dai looked pretty good, and I could even bend the arms a bit, but flexing the forearm brought me grief. To let that happen, I’ll need to find a means to get morph targets for those joints. I’ve found magnets awkward and difficult to use, but then, there’s this tutorial here: http://www.runtimedna.com/news.php?viewStory=1047
by Yanelis 3D which seems to hold the key to making conforming clothing work properly for V4 who is the character I have invested in.