follow a curve and deform

how do I make it so that a flat plane follows and deforms to a curve with sharp corners?

so that with the middle of the curve is flat with a sharp corner each end. like a U shape but all straight lines.
the plane is to stick to the curve and from above it will not be seen cos it is in line with the curve.
thanks all

PS it is to look like a slide show on a screen.

here is the small blend file

Attachments

follow a curve.blend (488 KB)

The solution is to have the ‘follow curve’ option enabled on the constraint and to add a ‘curve’ modifier on your plane as well with the same curve you used to follow. But you’ll experience several issues, mostly to do with object origins and axis orientation, which to this day, I have a hard time wrapping my mind around and I hope you can figure out with experimentation. I get wild with frustration every time I attempt to figure it out so I’m sorry but that’s about as much help as I can be. Also, I’ve had better luck with path objects rather than bezier’s in the past.

thanks - nobody else seem to know for sure either!
pre 2.6 it worked fine.

follow a curve.blend (1020 KB)are you trying for this?

not necessary to use the follow curve constraint if this is what you want

Thanks that is exactly what I need!

as I cannot see the path, how do I adjust it? and I need 9 planes! but then it slows down to a crawl!
it needs to have one frame at the bottom of the path. 150 frames later the next one and so on.
thanks.
PS computer crashes with this file!

I just dug out one of my old files that did this fine. does not work in 2.6x

we are very nearly there!
but I still need a little help.
instead of adjusting the path I changed the panel.
then instead of adding panels I just made the one there much longer.
now I just need to know how to get it to start and end with and end part at the bottom of the curve.
the jpg is just the numbers 1 to 9 substituting for the 9 images I will put on it.
thanks all
PS eventually there will be one images showing at the flat bit of the curve. then every 150 frames later there will be another image and so on.

Attachments


follow a curveADJ2.blend (1.07 MB)

There are endless possibilities… Here’s a lightweight version of DruBan’s file; it has all you need i hope.
Example has 3 planes, you can duplicate any plane and move on timeline where needed using Action editor -G grab and slide plane’s action.
You could use one plane and keyframe animate texture for it too.
http://www.pasteall.org/blend/41306

thanks eppo that looks great. do I use the usual I key to hold it at the end for the 150 frames?

I think keep mouse cursor above yellow Action stripe and either G to move action (in time) or S to scale selected (pointed by cursor) action strip which will make it longer or shorter in time.

thanks - I don’t quite understand all that but will see what I can do!

Picture’s better i think…
http://www.pasteall.org/pic/show.php?id=101646

Thank very much

post deleted did not know how to delete files.

Attachments

follow a curve_DruBanADJj 3.blend (1.09 MB)