Maybe I’m completely missing something, but I haven’t been able to get “Follow Active (quads)” UV unwrapping to work in Blender 2.48a. I used it in older versions just fine, but in this one it seems to produce no effect - the object’s existing UV mapping remains unchanged. I even tried it with a default Grid object, just to be absolutely safe.
All the other UV unwrapping modes seem to be working perfectly. Has anyone experienced anything like this?