Hi,
Just a guick question…
This has been working in 2.49 before as far as I can re-call, but I just wanted to do an experiment if this is achievable.
So what I’ve done so far is created a bezier circle and wanted to make a circle-shape-mesh (actually made of a top cap of a cylinder) to follow it while it deforms.
Also I wanted to lock the circle-shape-mesh to the path.
I have applied the “curve” modifier and the clamp to “constraints” but I don’t understand the logic behind the movement of the circle-shape-mesh.
I am not sure if it is clear, but I have uploaded the blend file to here:
http://dl.dropbox.com/u/5791486/blender/follow_path_and_deform%20.blend
There might be a very simple solution, I just can’t seem to be able to figure it out.
What have I done wrong?
any help is much appreciated…
rob