I tried it on 2.69.10 and it does crash Blender when you increase the count (no error, Blender just disappears). I would guess the problem might be with get_constraint(). You blindly operate upon the result without checking to see if the constraint is valid. Put a check for None in there and skip the current operation and it might work…
I am still not sure how this AddOn is any different than just adding an Array Modifier followed by a Curve Modifier?
Pink Vertex congratulations on a great addon. I would suggest a modification which I believe will facilitate the implementation.
If the addon is displayed in the tab constraint would be more dynamic and facilitate the work
If you know length of the curve and objects selection order you have perfect (origin point) distribute to every direction you want, not only x,y or z. Only fixed position changes in Follow Path constaint.
Fex. straight line length is 10meter and you want distribute objects 75cm. So Fixed Position = 0.75/10 = 0.075.
This is a really great addon. Something Blender really needed.
Would it be possible to have an extrude tool that follows along path as well? I don’t know if there is an addon for that.
Also, maybe as a future idea, allowing the objects to to face a certain point while following the curve? And maybe restricting the rate of which they rotate so say the objects can only rotate in 10 degree increments (or something else the user sets)? It would also be useful if say, if the object is closer to the x or y or z axis that the object faces a certain way.