There is any way to deform the mesh when using Follow path constraint?
I probably don’t understand what you’re asking.
Constraints and deformation don’t have anything to do with each other. You can deform something with a modifier (a deform modifer, naturally), regardless of whether or not it has a constraint. And constraints are never going to deform anything on their own, they’re just going to change its orientation in the world.
What are you trying to do?
You’re right, the question is incomprehensible. I move an object using Follow Path Constraint. Moving along the curve it should be deformed accordingly.
Do you want it to be deformed like it would be by using a curve modifier? If so, use a curve modifier instead.
I have two objects - Catheter and capsule. Catheter moves using curve modifier and capsule using Follow Path Constraint. Therefore, they moves at different speeds. To get the same speed, I have to use only one way. But I can’t, because the capsule is complexly object that include many meshes connected to empty. But t’s impossible to use Curve modifier for empty. And I can’t to use Follow Path for the catheter, because then it doesn’t deform. I don’t know what can I do.
Try removing the follow path constraint from the capsule’s empty (and unparenting it, if its parented) and vertex parenting it to the catheter: enter edit mode on the catheter, select three vertices close to the capsule. Enter object mode. Select capsule’s empty, shift select catheter, ctrl-p parent -> vertex(triangle).
I think that’s a relatively simple way to achieve what you want.
Works. Thank you very much.