I am having an issue with assigning a mesh to follow a curve I made in illustrator. I like to use illustrator for curves because for me they are much easier to transform in illustrator.
I would appreciate any assistance on how to get my curves from illustrator into blender so I can use them as paths for animations.
My problem is that I cannot use the follow path constraint on the curve from illustrator. Also, the curve looks unlike the curves in blender. Instead of a single line it has extra vertices and faces. Not sure where I am making the mistakes.
Select your curve, enter edit mode pressing TAB then select any point of your curve and go to “curve”, “toggle cyclic” or ALT C. Your curve will work just fine.