When I’ve been using the Follow Path constraint to get a rigged armature to follow a route, I’ve been ending up with these weird offsets, with the model ending up a significant distance from the point where it’s supposed to be and then following a strange version of the path that it’s meant to follow.
I think they’re in the same layer at least. I’m not sure how to apply scale or rotation [I keep forgetting shortcuts and the usermanual confuses me somewhat]. Blend file below. Trying to get Virus Spawn1 to follow Virus Path
Blend file here. I’m not sure how to apply scale and rotation, but the origin seems to be wildly different to the geometry [which was moved in pose mode], no matter what I try…