I got a problem i seem not able to solve…i tried to search the manuak, the forum and the net with no luck, yet i guess it must be a “common” problem…anyway, here we go: i need to animate a guy on his skate. I created a path, and put a follow path constraint on the skate. At this point i had the skate following the path. Then i put another follow path constraint on the root bone of my guy’s armature, and it follows ok. I made 2 actions for the guy (one where he starts skating, and another where he moves his hands and performs on the skate), the second of which is ending on frame 100. The problem arises at the end of the path: no matter how i try, it seems i am not able to animate the constraints influence so that the guy and the skate are not bound to the path anymore. What i did (ie on the armature’s root for the guy) was go in the constraint panel and hit the “edit” button. I then build a curve in the ipo window, so that the value drops to 0 on frame 100. BUT if i make this in the existing “guy skating” action, when i playback the whole animation nothing happens (while it works when i playback the action itself)…Well, all in all, what is the best way to:
. make the skate AND the guy follow the path from frame 1 to frame 100
. make the skate and the guy free from the path from frame 100 on
Thanks for any clues (i hope i was clear enough…)
still working but no success…basically in other words, all i need is the ability to change the constraint value from 1 to 0 in the NLA editor, while i can only get it to work in the action window (but when i click on the x to unlink the action and playback the whole animation the constraint value data is lost…does this make sense?