I’m having a vehical follow a path. I’ve added a follow path constraint and keyframed the evaluation time in the curve, which makes the vehicle follow the path over a given number of frames.
It’s all working great… but here is my first question
I would like for this vehicle to come to an abrubt stop at the end of the path (envision someone slamming on the brakes hard right at the end of the path)
Any suggestions on how this could be done while still using this type of animation (follow path) ?
My second question would be if there is not a way to the above…
Is there a way to set up the animation using this followpath technique, but then somehow apply the modifier or whateve so that it turns into a regular keyframe animation, but still having the smooth motion flow that this path technique gives?