I’m working on good old captain blender and I’m at the point where Tony says to add a Curve > Path and place it in front of the armature with it’s tip as close to the armatures center point as possible. I’m not sure if that is supposed to be in top, side or front view. They all seem to make the armature jump to a new place facing a new direction. Anyway, once I force the captain blender armature to follow the path I notice that my mesh is no longer following the armature. It’s like the armature leaves the mesh behind and is all distorted all over the place. lol! I’ve given up after trying Ctrl + P and selecting Normal. The mesh just does not follow along. I tried Ctrl + P then > Path Constraint and that works fines on an empty with no mesh but not on captain blender. Please help!