Follow spline object

Before evenasking some logicnode version, i wonder if it is possible in Upbge
to make some object following a long path made of bezier curve extrudes ?

My pathfinder uses objects and their faces to pathfind, so you basically operate on the derived mesh I think

It is available for logic nodes ?

imported_pathfinder_3.0.blend (693.1 KB)

my newer implementation is a bit faster but optimized for a grid

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There is no feature to follow a bezier curve in Upbge.