I have looked through all the posts and can’t find anything on LibLoading font objects. When I import the scene using LibLoad it imports all the objects including the text object. I did a python type on the object when it was loaded in and it said it was KX_FontObject. It looks like it is invisible but I can’t make it visible. I duplicated it and converted it to a mesh and it imports fine.
Doesn’t this mean the LibLoad does not work on text object? I am really hoping to change the text with python and now that i can’t import it i am not sure what to do. Any tips or suggestions would be helpful. Thanks.