Font Object not visible in LibLoad import

I have looked through all the posts and can’t find anything on LibLoading font objects. When I import the scene using LibLoad it imports all the objects including the text object. I did a python type on the object when it was loaded in and it said it was KX_FontObject. It looks like it is invisible but I can’t make it visible. I duplicated it and converted it to a mesh and it imports fine.

Doesn’t this mean the LibLoad does not work on text object? I am really hoping to change the text with python and now that i can’t import it i am not sure what to do. Any tips or suggestions would be helpful. Thanks.

I am guessing that the silence means it probably isn’t possible. I was having a few more thoughts about it, but I am not sure if they will work. Since I know that a font object is in the scene, I was thinking about having an active font object in the current scene that just replaces all the corrupted ones that come from the LibLoad. The only problem I am worried about is that since font objects are not mesh, they might not work with the Replace Mesh command. Any thoughts?