Do you all remember those great games in which the character tilts his feet to align to the ground or even puts his foot up on a box? Well I want to do this. To start I want to get my character to walk up a slant and bend his legs appropriately.
I think that by using armature constraints I could get the character to play leaning animations when a cube is tilted, and then get the cube to orient itself to the ground, thus bending the characters legs…:spin:…but then how do I add the walk animation???
Well I found a .blend and you can download it below, in which the character bends it’s legs in correspondence with the ground, but instead of using armature constraints the guy used a script.
But what I really want is a system like in GTA 4 where you can grab the ground and shake it, but the character will remain ballanced on the plane. (probably more of a rag-doll simulation…) like here, or here, or here…
I found a rag-doll get up simulation, really amazing, and you can download it below.
Now, how to combine them and achieve a really amazing character system for blender??? All ideas are accepted, any one with a good idea gets a smile- any one with a .blend gets a big grin -