Foot rotation when modeling

Hi everyone!
Ok, so this might be a stupid question but I’ll ask anyway.
When modeling the feet of your characters, do you keep them in a completely frontal pose, or do you slightly rotate them for a more realistic look ? I saw several examples using both “techniques”, but i’m wondering:
Isn’t it easier to model them in a completely frontal pose, rig the character, and THEN rotate them if needed so the default rotation stays frontal (so it’s more convenient to manipulate)?
Thanks for answering!

Hi, it doesn’t make a difference regarding the modeling but the rigging might be much easier (depending on the complexity of the foot rig) if align with the main axis.