Most recent portion:
I’ve been meaning to go big and I know I haven’t even tapped the first 10% of Blender. My aim is to create a few minutes of something entertaining enough for friends to watch and I might have found the ingredients. Simply, guy in location talking to audience. It would be compelling because he’s passionate about the subject matter.
In order to get to the point of creating an animation, person, location, environment and assets, I had to accept that I’m not a master of any one feature of Blender or 3D. I’m not even a jack of all trades - BUT after all the pointless toying with meshes and bumbling around with UV’s and unwrapping and basic keyframe animation, I feel it’s time to go from basic Blender Freshman to Blender Sophomore where I just begin to scratch that 10% of Blender.
I’m leaving my comfort zone and trying everything new but keeping it simple enough to actually finish the project. The guy…
He’s got all the bits a cartoon person needs. Big nose, thin lips, weak jaw and still some eyelids that need to be there. to keep it fast, I used that Pointiness Node so that his skin wasn’t just one color - his hair is Displaced with an Alpha map and none of it’s final. The EYES aren’t my doing. I can’t say it enough, they’re gifted from another thread on the site and they’re brilliant. Inverted Normals means they look concave, but aren’t. Search for Pixar Eyes; I’ll post a link shortly when I find it.
In all my fussing about with meshes and figures, I’ve never made a thin, lithe cartoon figure with expressive limbs and unrealistically slender proportions. So that challenge, easy as it sounds, was met. I’m also not a fashion geek - his top is a close mimic of something James Bond wore in Spectre.
After working from the shoulder down, I deleted the shaky result and made the best hands I’ve ever made by seeing the MetaRig and working from the middle fingertip upward to the knuckles once, duplicating it, resizing as needed and then reducing edges until I got to the wrist with just eight verts. I’m still blown away by what a difference starting from the other side made.
I’ve got miles to go in modeling and the different layouts: UV Editor, Animation, Default, etc. So if you see a shortcut that could help me out, reach out and let me know! I’m in this to finish it. I’ll expect I’ll update on Mondays. First characters, then environments.