Snake Preview, for your eyes only 8) UPDATE AT BOTTOM
Comments (also from other people) are welcome
Stefano[/img]
Snake Preview, for your eyes only 8) UPDATE AT BOTTOM
Comments (also from other people) are welcome
Stefano[/img]
Hehe, well, i must say i feel very special LOL!!!
Thats one serious armature rig you got going on there man!!! I never even thought to use an extra bone with everything parented to it to move the whole char, good idea.
The wire frame looks good, i see some definate mech parts there, it looks like its a runner, capeable of covering alot of ground and to go on scouting missions. But thats purely speculation on my part, its your baby so why dont you tell us a little bit about him???
Nice work man, keep it up and update us when you have a renderd version, im very interested in seeing!!!
Matt
Blend on, and blend well!!!
WOW! I want to see a rendered version of this as well. Looks great.
I too am curious about the armature set up. Great idea to use an IK bone to move everything. I see that it doesn’t move the tail though.
Great work.
I smell a mech contest on the rise!
BgDM
:o
Ugh… Didn’t realized… I’m struggling with the particle system at the moment
Stefano
saaaaay… :o is that blender 2.25??? share it pls! unless it’s publisher, of course…
Publisher, Founding Member Special Edition 8)
Stefano
one question: did u download it compiled or did u do it by yourself?
It is Publisher 2.25, the one compiled by NaN before the End of the Epoch and gave as a bonus to Blender Foundation Founding Members… I’m struggling at compiling 2.25b under Linux, but I won’t have full time up to the week and there are so better hackers than me…
Stefano
Thingy is running in a stony desert 8) (mmm… on some low gravity asteroid I guess)
Animation is running in background… maybe will be ready for Monday but…
I’m at quota limit :o
Will have to ask hospitality to Stephen2002 or acasto
Stefano
Looks good! I don’t particularly care for the stone and ground texture. Just doesn’t look that good.
What the heck is the particle emmiter supposed to be anyway? Is it a bushy tail?
If you need some where to host the animation, just PM me here and I can get it onto my iptic.com site for you.
BgDM
Very cool man!!!
I’m definatly looking forward to the animation, Moonday you say 'eh? BTW, what is the trouble you are having with the particle emmiter? I’m definatly not a particle guru, but i may be able to give a suggestion or 3.
One of these years i’m going to have to build a mech using your tute on hydrolics, make it look all very tech and mechanical, that’d rock!!!
Matt
Blend on, and blend well!!!
err…how many feet does it have…?
Thanx pals
Yup, was going for surrealism there… I was concentrating on mech animation…
Naaaaa… there are 15 particle emitters, in that preview only two are working (the dust at feet - two emitters) for the others… you’ll have to wait tha animation
Thanx I’ll consider your kind offer
Problem was deeply investigated in https://blenderartists.org/viewtopic.php?t=6101 and it concerned the machine gun firing and moving. Since the particles are precalculated and Bones are calculate after (if I got theeth explanation) particles were originated from the original position of the emitter… even if the emitter was moving with bones.
Solution was to de-parent the emitter and move it with IPOs :o
three, of course… odd numbers rules (look at my F1 cars on my site )
Stefano
Ahh,
I musta missed that one somehow, then again iv been gone for a few days. Just droped a reply to your Q there, and shared my secret for gun fire.
Cant wait to see this guy runnin’ around and shootin’ stuff up, that’d be hype!!!
Matt
Blend on, and blend well!!!
ARGH!!!
One mesh went by its own in the last 30/40 frames… must re-render them…
maybe later today or tomorrow
Stefano