For Bapsis & BgDM eyes only :P (UPDATE!!)

(S68) #1

Snake Preview, for your eyes only 8) UPDATE AT BOTTOM

Comments (also from other people) are welcome


(Bapsis) #2

Hehe, well, i must say i feel very special LOL!!! :wink:

Thats one serious armature rig you got going on there man!!! I never even thought to use an extra bone with everything parented to it to move the whole char, good idea.
The wire frame looks good, i see some definate mech parts there, it looks like its a runner, capeable of covering alot of ground and to go on scouting missions. But thats purely speculation on my part, its your baby so why dont you tell us a little bit about him??? :wink:
Nice work man, keep it up and update us when you have a renderd version, im very interested in seeing!!! :wink:


Blend on, and blend well!!!

(BgDM) #3

WOW! I want to see a rendered version of this as well. Looks great.

I too am curious about the armature set up. Great idea to use an IK bone to move everything. I see that it doesn’t move the tail though.

Great work.

I smell a mech contest on the rise!


(S68) #4


Ugh… Didn’t realized… I’m struggling with the particle system at the moment :stuck_out_tongue:


(adyus) #5

saaaaay… :o is that blender 2.25??? share it pls! unless it’s publisher, of course… :frowning:

(S68) #6

Publisher, Founding Member Special Edition 8)


(adyus) #7

one question: did u download it compiled or did u do it by yourself?

(S68) #8

It is Publisher 2.25, the one compiled by NaN before the End of the Epoch and gave as a bonus to Blender Foundation Founding Members… I’m struggling at compiling 2.25b under Linux, but I won’t have full time up to the week and there are so better hackers than me…


(S68) #9

Thingy is running in a stony desert 8) (mmm… on some low gravity asteroid I guess)

Animation is running in background… maybe will be ready for Monday but…
I’m at quota limit :o

Will have to ask hospitality to Stephen2002 or acasto :wink:


(BgDM) #10

Looks good! I don’t particularly care for the stone and ground texture. Just doesn’t look that good.

What the heck is the particle emmiter supposed to be anyway? Is it a bushy tail? :smiley:

If you need some where to host the animation, just PM me here and I can get it onto my site for you.


(Bapsis) #11

Very cool man!!!

I’m definatly looking forward to the animation, Moonday you say 'eh? :wink: BTW, what is the trouble you are having with the particle emmiter? I’m definatly not a particle guru, but i may be able to give a suggestion or 3.

One of these years i’m going to have to build a mech using your tute on hydrolics, make it look all very tech and mechanical, that’d rock!!! :wink:


Blend on, and blend well!!!

(adyus) #12

err…how many feet does it have…?

(S68) #13

Thanx pals :slight_smile:

Yup, was going for surrealism there… I was concentrating on mech animation…

Naaaaa… there are 15 particle emitters, in that preview only two are working (the dust at feet - two emitters) for the others… you’ll have to wait tha animation

Thanx :slight_smile: I’ll consider your kind offer

Problem was deeply investigated in and it concerned the machine gun firing and moving. Since the particles are precalculated and Bones are calculate after (if I got theeth explanation) particles were originated from the original position of the emitter… even if the emitter was moving with bones.

Solution was to de-parent the emitter and move it with IPOs :o

three, of course… odd numbers rules (look at my F1 cars on my site :wink: )


(Bapsis) #14


I musta missed that one somehow, then again iv been gone for a few days. Just droped a reply to your Q there, and shared my secret for gun fire. :wink:

Cant wait to see this guy runnin’ around and shootin’ stuff up, that’d be hype!!! :wink:


Blend on, and blend well!!!

(S68) #15


One mesh went by its own in the last 30/40 frames… must re-render them…

maybe later today or tomorrow :frowning:


(S68) #16

Animation is out!!!