This has been an experiment of mine to try to create a photorealistic flame(well at least a small one) with blender internal. and after alot of staring at a lighter I believe i finally got some good results:
used some sequencing with glow and multiple scenes, c&c is much appreciated.
Alright, it was created using two cylindrical objects, i didnt use any particle except for a few halos for added glow and effect, yes it animateable if you attach a decent soft body effect to it you should be able to get a good moving flame, only thing wrong right now it i need to get sphereical blend tex to always point at the camera.