I’m working on a turret model as a first training. Right now, I’m facing a new kind of problem:
basically, I have a minigun turret divided into three parts, each one with a bone of a same armature. In order to get a constant rotation animation of the barrels of the gun as it fires, I have set an empty and a linear extrapolation in the dopesheet.
But since I did that, it looks like the empty has its own behavior: if I try to rotate a bone in pose mode, any of them, the vertex group I assigned the empty to (here: the cannon) will rotate in a completely different way than before.
I guess it has to do with some parenting stuff, but I have no idea what exactly. What are the rules for that kind of animation? Can I force the empty to use, besides its “constant rotation”, the same moves as the bone of the vertex group I assigned it to?
I hope you’ll understand my problem. Here is the file, just in case.
minigun-pref.blend (657 KB)
Thanks in advance for any help.