You know how when you use force to move dynamic object, but instead use dloc to move it becuase when your player goes up a steep hill and uses force the player can’t go up it?
Well is a force demo to increase the force so that does not happen. It works very well for steep inclines but very bad when an incline is less then 15 degees. Of course it wont go up a verticle wall heh.
The speed of your ball seems a LOT less when you’re on a flat surface than on a incline. The ball should at least go up hills a bit slower, it makes sense. Here’s a demo I made without python: http://mysite.reblended.com/pooba/blender/Demos/uphills.blend
This uses damping instead of friction, which is the main reason objects can’t go up hills.