How could I make one object get “pulled” towards another without using the track to-forward force technique?
I don’t want to have to change the direction of the object
How could I make one object get “pulled” towards another without using the track to-forward force technique?
I don’t want to have to change the direction of the object
If you don’t mind python, you can use something like
strength = 10
dir = object1.getVectTo(object2.position)[1]
force = dir[0]*strength,dir[1]*strength,dir[2]*strength
object1.applyImpulse([0,0,0],force) #this might be flipped around to be force,[0,0,0]
(I probably put a syntax error in there, or some other such problem; this is untested)