i’m thinking of doing a 360° camera-rotation animation, just simple but efficient for that kind of object…no ?
at this time, i have 20k vertex…but more details will come…not too much, i’m working on a laptop…i cannot go more than 150 000 vertex (Core2duo,2Gb ram).
This is pretty sweet! the engines are awesome, for some reason reminds me of insects (maybe because they look kinda like flowers). Are the engines able to tilt forward/backwards? that would help with maneuverability. Putting some mechanism that shows they have a little tilt would make it look less likely to blast clean off into space with the slightest adjustment XD Otherwise I really like this design.
Hmm, i think it is betternow that these huge thigs are closer to the body, rather on the tail, but it still seems to me that this would make the plane blow up on take off.
Maybe either add some counter thrusters towards the front of the plane, or remove the big ones, or scale them down a whole lot.
I like the supports for them however, if you remove the big engines, they can act as wings if you reshape them a bit…