Itry to learn blender in a perspective of making meshes that i canexport to game engines. Making nice looiking highpoly’s seems to go okey for me, but I have a hard time with controling my normals when doing my lowpoly mesh.
So… here i got a low poly model withsome bevels on it. What i want to do (becouse of the bevel) is toforce the normals marked red to be flat. I’ve successfully done sousing the blend4web plugin. I also want to keep a sharp edge aroundthe faces on the inside (marked green), now there’s where things gettricky for me. I have been searching around and the only way I foundthat works is to split the edges. Now I really dont wanna do thatsince this is a problem that apears quite often and I want to keep mylowpolys as intact as I can.
I made an example in maya just to showyou what I want. (This mesh is using the exact same topology and isall intact).