I’m new to the Blender gameengine, and I wanted to make a simple game of my own. But, I had to test the physics first.
I have a box, falling down and hitting a plane. Ok, it works.
Now, I want the box to go flying into something else, knocking it over, when I hit the Spacebar. I wired the keyboard sensor to a Motion actuator, but I can’t figure out how to propel it. dLoc won’t work for me because it’s just shifting something a certain distance. I need some real force to send it flying. Changing the Force field in the Motion actuator doesn’t work. So how do I do it?
Additionally, I tried wiring the arrows to make the box move (worked). But, after the box has settled and then I move it off the plane, it just floats, as if the physics engine decided to quit.