I decided to try my hand at car modeling and don’t really like where it has gotten me. I got all of the main body panels roughly modeled and then realized that it wasn’t working out too well. I mainly had problems getting the creases in body panels looking right, lining up with other panels, creating smooth curves across a panel and various places where i couldn’t seem to avoid tri’s.
I think I am going to start again from scratch and spend more time ensuring I stick to reference images. I also tried to model each body panel independently, which later led to problems lining them up. I am going to try to model the car in one piece and then later separate the panels. I spent about 10 hours on this model, so maybe i just need to spend more time on the mesh.
If anyone has any suggestions on how to improve the modeling techniques seen in the wire’s, please let me know. I am especially curious to hear any methods of maintaining a smoother curve across a panel.
wire images are on my server at:
It did some beautiful painting in MS-paint (hope you dont mind).
In general i think it looks really good. But in some places there is too much loops. I did some arrows to show you were i would start to reduce and repair. To much loops is a easy way to get a hard controlled mesh. There is no problem if it looks a bit “blocky” subsurf will solve that for you.
I also painted 2 easy things in green how i would have solved it.
When modelling different parts I use to start with coping the end edges and then make them a separate object and start from there. That way they line up and you get the mirror for free.
Let me know if you dont understand what Im talking about.
As mawi said you have too many loops. I have to admit, almost all of them flow nicely. Try mawi sugestion the try to reduce the loops also on other car parts (the engine door is an obvious example).
I personally would cut an additional vertical loop in the middle of the door.