so I decided to take on my first serious project with Blender. All I did until now was just a couple of test stuff, to see what I can do, how far I get, where I need to improve, etc.
(UV unwrapping and creating nice textures is one of my weaknesses.)
Anyways, so I was halfway through the first charge until I realized that I never took a closer look at Cylces. So I did (Ohmygod-feels-like-a-quiz-by-Einstein) and this is going to be my first WIP in Cycles.
Its going to be a Archer/Ranger/Scout type of warrior. Medieval setting. I like bows, arrows, slim blades, slim armour and such.
So Ive started off with the arrow. I even had a concept drawing for the arrow, looked pretty nice and fancy in my drawing, and after I rendered it, I wanted to melt away because it was so childish and eh… so I started over from scratch.
Here´s the old arrow rendered in Cycles:
Yeah, as I said. I was kind of ashamed.
And here´s the new take on the arrow, also rendered in Cycles (for some reason Blenderartists didn´t allow me to upload the next screens, so I´ll post a deviantArt image URL. Hope thats okay):
- I removed the image from my gallery. Basically its the final version without specular shaders.
A lot better, I´d say, but its still lacking specular shaders, some details and some adjustments of the textures. After some struggle: (yes, the arrow took my quite a while to finish, but as time is not working against me… heh. :3)
I´m calling this the final version for now.
In any event, I also have a couple of concept drawings for my next steps, and I´ll post them along with the 3D renders when I have decided what´s going to be used and what is not.
Thanks for reading so far, feedback is appreciated.
Have a nice evening/day, you guys! See you soon!